B.S Information Technology Entrepreneurship
Welcome to the website of the B.S. in Information Technology Entrepreneurship, or B.S. ITE, of the John Gokongwei School of Management (JGSOM). We invite you to spend some time downloading and reviewing the documents found here.
In last decade, the world of technology has induced sweeping changes in the way people live, work, communicate, and entertain themselves. These changes have created exciting new windows of opportunity for aspiring young entrepreneurs. With this in mind, the B.S. ITE program is designed to create a structured and yet vibrant environment for students to become the next generation of high-impact entrepreneurs, turning their I.T. based business ideas into actual start-up ventures.
The centerpiece of the program is a sequence of courses that guides the student to discover business opportunities that require IT as an enabler, design an I.T. business model, program the necessary enabling technologies, and prepare and execute a comprehensive business plan.
I hope that you take some time to look at the materials provided here to get to know more about the B.S. ITE Program. Should you have other questions, please feel free to contact me at (+632)4266001 local 5541.
Joselito C. Olpoc
The world of technology, especially information and communications technology (ICT), is inducing sweeping changes in the way people live, work, communicate, and entertain themselves. These changes create exciting new opportunities for aspiring young entrepreneurs.
The B.S. in Information Technology Entrepreneurship, or the I.T.E. program, is designed to create a structured and yet vibrant environment for students to become the next generation of high-impact entrepreneurs, turning their I.T. based business ideas into actual start-up ventures. Who knows, your idea could become the Google or the Facebook success story of your generation!
The program curriculum begins with a strong foundation in I.T. fundamentals that will enable you to turn your I.T.-based product idea into a working prototype, and adds to this an overlay of management courses and a business incubation program that will help you to bring your product to market. Students enrolled in this program may elect to pursue either of two I.T. tracks, Games Development or Applications Development, to serve as the platform for their new business venture. Students who successfully complete the program will not be looking for new jobs when they graduate: they will be offering jobs to other young graduates looking to become part of the next-generation business success story!
What’s the Difference ?
B.S. Computer Science (CS) : Developing scientists who can write complex software systems and in the design and interconnection of computers. (Corporate)
B.S. Management Information Systems (MIS) : Developing professionals who can harness information technology to meet business objectives. (Corporate)
B.S. Management, major in Communications Technology Management (CTM) : Developing managers for the communications industry, knowledgeable about the technology that is transforming the industry and comfortable with the creative processes that are generating its content. (Corporate)
B.S. Management, major in Information Technology Entrepreneurship (ITE) : Developing the next generation of high-impact information and communications technology-based entrepreneurs. (Entrepreneurial)
|Discipline courses||( 39 )||9 (MIS)||15 (CTK & Comm)||20 (Entrep)|
|Major Senior Requirement||
|· Fundamentals of Accounting|
|· Entrepreneurial Finance|
|· Essentials of Philippine Business Law|
|· Principles of Marketing|
|· Business Statistics|
|· Special Topics in Production and Operations Management: Service Management|
|· Philippine Business and Economic Environment|
|· Organizational Behavior|
|· Strategic Management|
|· Intermediate Macroeconomic Theory|
|· Introduction to Computing I|
|· Introduction to Computing II|
|· Database Systems Implementation|
|· Five (5) I.T. Track courses (see overleaf for details)|
|· An Introduction to Technology Entrepreneurship, Lecture and Laboratory|
|· Technology Venture Planning|
|· Technology Venture Laboratory I|
|· Technology Venture Start-up I and II|
|· Technology Venture Implementation I and II|
Students are given the opportunity to develop either games or applications as their platform for their new business. Their specializations are developed by taking any five (5) of the following courses:
|· Human Computer Interaction|
|· Introduction to Games Programming|
|· Graphics Programming|
|· Introduction to Flash programming|
|· 3D Modeling|
|· Computer Aided Instruction|
|· Object Oriented Programming for Mobile Devices|
|· Programming for Embedded Devices|
|· Introduction to Software Engineering|
|· Web Programming in PHP|
|· Enterprise Systems Programming|
|· .NET Programming|
|· Service Oriented Architecture|
|· IT and the E-Commerce law|
|· IT Trends in the Corporate World|